<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Education on Gesu India</title><link>https://www.gesuindia.com/tags/education/</link><description>Recent content in Education on Gesu India</description><generator>Hugo -- 0.147.2</generator><language>en</language><lastBuildDate>Thu, 01 Jan 1970 00:33:46 +0000</lastBuildDate><atom:link href="https://www.gesuindia.com/tags/education/index.xml" rel="self" type="application/rss+xml"/><item><title>Conceptual Learning through Accessible Play: Project Torino and Computational Thinking for Blind Children in India</title><link>https://www.gesuindia.com/research/research1/</link><pubDate>Thu, 01 Jan 1970 00:33:46 +0000</pubDate><guid>https://www.gesuindia.com/research/research1/</guid><description>This ethnographic study explores a play-based contextualisation of Code Jumper, a Computational Thinking learning kit, in the low-resource schools for the blind in India.</description></item><item><title>Teachers’ Perceptions around Digital Games for Children in Low-resource Schools for the Blind</title><link>https://www.gesuindia.com/research/research2/</link><pubDate>Thu, 01 Jan 1970 00:33:41 +0000</pubDate><guid>https://www.gesuindia.com/research/research2/</guid><description>This mixed-method research examines which attributes of digital games teachers in schools for the blind find useful for students and what challenges they perceive in integrating them in the curriculum.</description></item></channel></rss>