<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Research on Gesu India</title><link>https://www.gesuindia.com/research/</link><description>Recent content in Research on Gesu India</description><generator>Hugo -- 0.147.2</generator><language>en</language><lastBuildDate>Thu, 01 Jan 1970 00:33:46 +0000</lastBuildDate><atom:link href="https://www.gesuindia.com/research/index.xml" rel="self" type="application/rss+xml"/><item><title>Conceptual Learning through Accessible Play: Project Torino and Computational Thinking for Blind Children in India</title><link>https://www.gesuindia.com/research/research1/</link><pubDate>Thu, 01 Jan 1970 00:33:46 +0000</pubDate><guid>https://www.gesuindia.com/research/research1/</guid><description>This ethnographic study explores a play-based contextualisation of Code Jumper, a Computational Thinking learning kit, in the low-resource schools for the blind in India.</description></item><item><title>Exploring the Experiences of Individuals Who are Blind or Low-Vision Using Object-Recognition Technologies in India</title><link>https://www.gesuindia.com/research/research4/</link><pubDate>Thu, 01 Jan 1970 00:33:46 +0000</pubDate><guid>https://www.gesuindia.com/research/research4/</guid><description>This is a mixed-method research investigating the functional and social accessibility of various object-recognition apps in India.</description></item><item><title>The ORBIT India Dataset: A Disability-First AI Dataset for Teachable-Object Recognisers</title><link>https://www.gesuindia.com/research/research5/</link><pubDate>Thu, 01 Jan 1970 00:33:46 +0000</pubDate><guid>https://www.gesuindia.com/research/research5/</guid><description>This research discusses the contextualisation of tools and protocols for AI dataset collection from the Global North to a Global South context.</description></item><item><title>Teachers’ Perceptions around Digital Games for Children in Low-resource Schools for the Blind</title><link>https://www.gesuindia.com/research/research2/</link><pubDate>Thu, 01 Jan 1970 00:33:41 +0000</pubDate><guid>https://www.gesuindia.com/research/research2/</guid><description>This mixed-method research examines which attributes of digital games teachers in schools for the blind find useful for students and what challenges they perceive in integrating them in the curriculum.</description></item><item><title>VStroll: An Audio-based Virtual Exploration to Encourage Walking among People with Vision Impairments</title><link>https://www.gesuindia.com/research/research3/</link><pubDate>Thu, 01 Jan 1970 00:33:41 +0000</pubDate><guid>https://www.gesuindia.com/research/research3/</guid><description>VStroll (or Virtual-Stroll) is an Android app encouraging walking among people with sight impairments as they virtually explore real-world places from the comfort of their homes.</description></item></channel></rss>